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Geometry · Lesson 2 of 18

Position, Direction and Turns

Position says where something is. Direction says which way to go. A turn changes the way you face. Words and counted steps are enough to describe all three.

What you will learn

  • Use words such as left, right, up, down, forwards and backwards to say where something is.
  • Give and follow directions made of counted steps on a grid.
  • Describe a turn as a quarter, half, three-quarter or full turn, and say whether it is clockwise or anticlockwise.

Before you start: you should be able to count to 2020 and know your left from your right. Counting and Place Value covers the counting.

The idea

A friend is coming to your house and asks the way. You could say “it’s over there”, but that is not much help. Better to say “go along the road, turn right at the post box, then walk five houses”. Good directions use three things: where you start, which way to go and how far, and when to turn. This lesson is about all three.

Position words

Position tells you where something is compared with something else.

  • Left and right depend on which way you are facing. Hold up your hands: the hand you write with is usually easiest to tell apart from the other.
  • Up and down go towards the sky and towards the ground. On a page, up is towards the top of the paper.
  • Forwards is the way you are facing and backwards is the opposite way.
  • Words like above, below, next to, between and in front of place one thing against another.

Moving on a grid

A grid is a pattern of equal squares. It is a good place to practise directions because you can count the squares you move.

To give directions, say which way and how many squares. “Move 33 right, then 22 up” is a clear instruction. Always count the squares you move, not the square you start in.

Route on a grid of 5 by 4 squaresRoute on a grid of 5 by 4 squares. Start (S) at column 1, row 1, counting columns from the left and rows from the bottom. Move 3 right, then 2 up, to finish (E) at column 4, row 3.SE
Start at S. Move 3 squares right, then 2 squares up, and you finish at E. Counting the squares you move, not the one you start on, gives the right numbers.

The order of the steps can change the path but not where you end up, as long as the moves are the same. Going 22 up then 33 right ends on the same square as 33 right then 22 up.

Describing where something is

You can say where something is by giving the moves from a start square. If a pond is 33 squares right and 22 squares up from the start, that is its position.

Route on a grid of 6 by 5 squaresRoute on a grid of 6 by 5 squares. Start (S) at column 1, row 1, counting columns from the left and rows from the bottom. Move 2 right, then 3 up, then 3 right, to finish (E) at column 6, row 4. Marked squares: tree at column 2, row 2; pond at column 4, row 3; cave at column 5, row 5.treepondcaveSE
A treasure map. The route goes 2 right, 3 up, then 3 right. The tree is 1 right and 1 up from the start. The pond is 3 right and 2 up.

Turning

A turn changes the way you face without moving to a new place. The size of a turn is how much of a full circle you go round.

  • A quarter turn is one quarter of the way round.
  • A half turn is half of the way round. You end up facing the opposite way.
  • A three-quarter turn is three quarters of the way round.
  • A full turn is all the way round. You end up facing the way you started.
Turns: quarter turn clockwise, half turn clockwise, three-quarter turn clockwise, full turn clockwiseA pointer starts straight up (dashed line). The quarter turn clockwise ends; The half turn clockwise ends; The three-quarter turn clockwise ends; The full turn clockwise ends. Each picture shows where the thick pointer ends up.quarter turnclockwisehalf turnclockwisethree-quarter turnclockwisefull turnclockwise
Four turns, all clockwise. The dashed line is where the pointer starts and the thick line is where it finishes. A full turn ends where it began.

Turns add up. Two quarter turns make a half turn, and four quarter turns make a full turn.

Clockwise and anticlockwise

Which way do you turn? Clockwise is the same way that the hands on a clock go round. Anticlockwise is the opposite way. A quarter turn clockwise and a quarter turn anticlockwise point you in opposite directions, but a half turn ends up in the same place either way.

Turns: quarter turn clockwise, quarter turn anticlockwiseA pointer starts straight up (dashed line). The quarter turn clockwise ends; The quarter turn anticlockwise ends. Each picture shows where the thick pointer ends up.quarter turnclockwisequarter turnanticlockwise
A quarter turn each way from the same start. Clockwise finishes on the right. Anticlockwise finishes on the left.

A quarter turn is the same size as the corner of a page. Look at Shapes All Around to see these square corners, called right angles, and at Angles to measure turns later.

Worked examples

Example 1: Following directions

A beetle starts on a grid. It moves 22 squares right, then 33 squares up, then 11 square left. How far right of the start does it finish, and how far up?

  1. Right and left cancel in part. 22 right and then 11 left leaves 2−1=12 - 1 = 1 square right.
  2. Only one move goes up: 33 squares up.
  3. So it finishes 11 right and 33 up from the start.

Answer: 11 square right and 33 squares up.

Example 2: Giving a position

On the treasure map above, the cave is on the top row. How would you tell a friend where the cave is from the start?

  1. Count across. The cave is in the fifth column, so it is 44 squares right of the start (the start is the first column).
  2. Count up. The cave is in the fifth row, so it is 44 squares up.
  3. Say the across number first, then the up number.

Answer: 44 right and 44 up from the start.

Example 3: Turning round

Zara faces the window. She makes a quarter turn clockwise, then another quarter turn clockwise. How much has she turned in total, and which way is she facing?

  1. Add the turns: a quarter and a quarter makes a half turn.
  2. A half turn points her the opposite way, so she faces away from the window.
  3. Two more quarter turns would bring her back to the window, because four quarters make a full turn.

Answer: A half turn. She is facing away from the window.

Left and right swap if you face the other way. If someone faces you and says “go to my left”, that is on your right. Check which way a person is facing before you follow their left or right.

Why it matters

Directions and turns are how we find places, read maps, program a toy robot and follow a recipe for folding paper. Pilots, drivers and game designers all describe routes as a list of moves and turns. Later, the grid you moved around in this lesson grows into coordinates for plotting points, and the turns grow into angles measured in degrees.

Practice

Your turn. Type or choose an answer, then press Check. Getting one wrong is fine, that is what practice is for. You can try as many times as you like.

Question 1 of 7

You are facing the classroom door. You make a half turn. Where are you facing now?

Choose one answer

Question 2 of 7

A robot moves 44 squares right, then 11 square up, then 22 more squares right. How many squares right did it move in total?

Question 3 of 7

You are facing up. Which turn leaves you facing up again?

Choose one answer

Question 4 of 7

You are facing forward. You make a quarter turn clockwise. Which way are you facing now?

Choose one answer

Question 5 of 7

How many quarter turns make a half turn?

Question 6 of 7

How many quarter turns make a full turn?

Question 7 of 7

Which move undoes "3 squares left"?

Choose one answer